This Merchant Life Crack 64 Bit
About This Game This Merchant Life is a trading strategy game set in the troubled medieval kingdom of Peregrine. Turn a rickety wooden cart, two horses and a few coins into a thriving entrepreneurial triumph!Key FeaturesBuy and sell goods across an array of towns and cities with dynamic pricesRecruit mercenaries and heroes to help protect your caravan as you travel the bandit-haunted roadsUpgrade your trade cart and horses to improve speed, carrying capacity and moreMake decisions across a wide variety of randomised events in choose your own adventure styleCommand your mercenary protectors in turn-based battles against wild animals, hostile people and worseComplete missions to earn coins and reputationUnlock useful skills through leveling your characterGain reputation and bonuses through funding projects and constructions within each settlementMeet monthly goals and establish a set of guild houses across the kingdom 6d5b4406ea Title: This Merchant LifeGenre: Indie, RPG, Strategy, Early AccessDeveloper:Inexplicable GamesPublisher:Inexplicable GamesRelease Date: 3 Aug, 2017 This Merchant Life Crack 64 Bit this merchant life guide. this merchant life game. this merchant life guild house. this merchant life. this merchant life crack. this merchant life download. this merchant life guild house. this merchant life review. this merchant life free download. the merchant of life. this merchant life. this merchant life steam. this merchant life igg. this merchant life cheats. this merchant life wiki. this merchant life igg. this merchant life cheats. this merchant life review. this merchant life game. this merchant life skidrow. this merchant life crack. the merchant of life. this merchant life steam. this merchant life free download. this merchant life trainer. this merchant life skidrow. this merchant life trainer. this merchant life wiki. this merchant life guide. this merchant life download This is pretty simple:- game not finished (seriously)- campaign does stop at a certain quest (?)- clone of sid meyer's pirates, but worse (Gets boring very quickly, 15h in, I will not touch this again)- I don't feel like a merchant playing this- no love for detail (why would'nt you see your mercenaries in the animated caravan window, while they are represented on the main menu background; interesting idea with different city descriptions, but no real impact on trading; absolutely no surprises in the game; combat system is bad and unbalanced...)- I believe early access should at least give a sneak at what the game should be, this is like a graphic worksheet. (Yes I do believe I could redesign the whole trading system in a tabulator)- I actually think the graphics are well made (nothing revolutionary though)I'm sorry, this is seriously bad, get Sid Meyer's Pirates, it's as cheap, but a real game.. Great game in the works. This Merchant Life provides a pleasant and engaging experience of hunting for the best deals while trying to stay alive (economically and somewhat literally). The trading system responds to your buying and selling, so you can't keep making the same great sale again for awhile. And the need to hire guards for your wagon is a constant tax on your resources; when a lot of your capital is tied up in goods, you may need to make a risky move even into the mid-game. The combat system itself is appropriately simple for an economically focused game, but you'll still have to make some hard choices, and in some encounters likely never feel safe.One really great thing about this game is the writing. It's just cheeky enough to be really enjoyable without ever feeling like it's trying too hard. You get a flavor for the Kingdom of Peregrine, a medieval, slightly fantasy kingdom with numerous quirky towns. And, reading the town's flavor text often clues you in to what trade is most lucrative in a town, a nice bonus.This game is still in early access and literally under development. While I did encounter several bugs, they were all minor oddities. There seem to be placeholders for some of the content of the game ("Heroes" are mentioned in several places, but I never encountered them). And the balancing needs some work; late game becomes almost trivial with a fully upgraded cart (allowing you to avoid all random encounters, meaning you don't need to hire guards) and the highest tier of goods to buy/sell (easily netting you ten thousands of gold in a haul, completing the final few goals in just a few minutes). But again, this is to be expected in a game that is literally still in development.I think this has the makings of a wonderful game, particularly for the low price ($8.99 when I purchased not on sale). One feature I hope to see in a future release is a randomized map. That would significantly improve the replay value. As this game develops further, I will definitely be coming back to see how it's improved.. Fun game about being a traveling merchant.. This is a great little game, easy to pick up and hard to put down. Just enough good writing to be interesting, enough humor to provide a laugh here and there without overdoing it. Good set of progressive upgrades that keep you focused on improving. Pretty much everything that is good about small indie games... my only regret is that it isn't finished yet. :). With this update you people screwed up my game. The missions all have some weird title that doesn't make sense because they are numbers. The market list now has a green speech bubble beside most of the items. The cost of grain is 1000 instead of 10. A lot my upgrades to my wagon and horses are gone. My horsepower and speed are back down to the lowest setting. When I click on the Caravan tab the horses are invisible but cast a shadow. There is no way in hell I'm replaying this game nor am I continuing it with this crap. Don't buy this game people, not worth it. Design notes and current development focus II: Part 2 of the design notes - this time, heroes. No More Heroes. Upcoming Version - Player customisation: Just wanted to keep you informed of work in progress for the next update, which will be with you within a week or so!We've added player customisation, so you'll be able to alter the look of your character when you create them.If you have any ideas for other variations/items/options you'd like to see in player customisation, let us know and we may add them in a future update!. New cart upgrades on the way!: One of the upcoming features currently being worked on is a new set of cart upgrades. These upgrades work differently to the existing set; rather than being a linear set of improvements, these parts will need to be discovered and then slotted onto the cart, allowing you to customise your trading vessel in various ways.Have around 15 planned at the moment and I'd love to hear ideas for any others you'd like to see, comment here or in the discussion forums if you have any thoughts on must have cart upgrades!. Version 0.39: Hello everyone, another update for you! This one is primarily focused on dealing with some progress issues and general confusion surrounding the Goals system. It also has two great new tracks added to the soundtrack and the first implementation of the trait system, which should be pretty cool.Music. Version 0.81: v0.81It's an update jam-packed full of UI tweaks, bug fixes and balance changes. There is also some lovely new art to depict some of the events that can occur on the road!Systems. Version 0.46: This update significantly adds to the friends system within the game, giving you lots more people to meet and befriend within the kingdom and adding more structure with requirements and rewards attached. Traits have an important tangible impact here, affecting how strong your friendships can grow!Systems. Version 0.51: This version is primarily about improving missions and smoothing the difficulty spikes that they used to cause early in the game. There is also a new mission type (Collection) and missions now have expiry times.Systems. Version 0.72: This update adds an optional tutorial sequence for players to run through at the start of the game. There's also a new, daring look for the market screen as well as a bunch of UI tweaks and improvements, plus some bug fixing!Systems. Version 0.372: Quick hotfix to deal with some issues that were called out yesterday.Please note that save games from previous version won't be compatible with this update.- Some changes to how the Main Goals work, and also some fixes for issues with the system and loading games- Set journeys to now end at the end of a path, not when caravan reaches a town - should fix issue of never ending journeys- Fix to cart upgrades not loading correctly- Alleviated instances of unlicensed teleportation to Arrow.... This Merchant Life hits Early Access!: Hello everyone, I'm extremely excited to say that This Merchant Life is now available to purchase and play!If you have any feedback / thoughts / bugs, please feel free to let us know in the discussion forums. The last month or so or dev time has largely been spent fixing bugs and trying to get things nice and stable, the next couple of weeks I plan to be responding to any further issues that come up now there are more players to find problems.Next up feature wise we're looking at a traits system where your actions can all add to various personality stats about your merchant, will will eventually affect how the world responds to you and some of the actions you can take.Hope you enjoy the game as it stands, there's a lot more to come as we go through Early Access!